The Impulse soundtrack started in February 2012 when I responded to a post on Gamedev.net. The game itself was a free-range development deal where composers could contribute tracks as they wanted and I volunteered to contribute 9 tracks. I haven’t gotten to work on a spacey-puzzle game like this before and I’m still extremely excited I got to. This meant I could experiment with very different textures, structures and all kinds of fun stuff I could practice where I couldn’t before.
This is the first production I’ve ever done where I had full artistic freedom, could use all my highest quality sets, and make no compromises for sound quality. No excuses this time around, it was time to really step up to the plate and show what I could do.
About The Game:
IMPULSE by Deck16
Compatible with Windows XP, Vista, 7 and “(hopefully) 8”.
Released October 18, 2012
Meteo Xavier – Main composition, arrangement, mixing, artwork, remixing work on Track 10.
Cyril The Wolf (Connor Pelkey) – Mastering Engineer
Jackson Lawhead – MIDI/Guitar and additional composition on Track 7
Brian Ali – Track 10 remix
Neblix (Nabeel Ansari) – Track 11 remix
Zebra 2, z3ta+, FM8, Absynth 5, Kompakt, Kontakt 4, Smoker’s Delight, Battery 3, Massive, EWQLSO, EWQLSO Choir, Ra, Stormdrum 2, Synth 1, Voices of Passion, Soundfonts. FL Studio 9
Special Thanks To:
- Ghetto Lee Lewis